Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CBillboardSceneNode.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CBillboardSceneNode.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "ICameraSceneNode.h"
#include "os.h"

namespace irr
{
namespace scene
{

//! constructor

CBillboardSceneNode::CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,
			const core::vector3df& position, const core::dimension2d<f32>& size,
			video::SColor colorTop, video::SColor colorBottom)
	: IBillboardSceneNode(parent, mgr, id, position)
{
	#ifdef _DEBUG
	setDebugName("CBillboardSceneNode");
	#endif

	setSize(size);

	indices[0] = 0;
	indices[1] = 2;
	indices[2] = 1;
	indices[3] = 0;
	indices[4] = 3;
	indices[5] = 2;

	vertices[0].TCoords.set(1.0f, 1.0f);
	vertices[0].Color = colorBottom;

	vertices[1].TCoords.set(1.0f, 0.0f);
	vertices[1].Color = colorTop;

	vertices[2].TCoords.set(0.0f, 0.0f);
	vertices[2].Color = colorTop;

	vertices[3].TCoords.set(0.0f, 1.0f);
	vertices[3].Color = colorBottom;
}


//! pre render event

void CBillboardSceneNode::OnRegisterSceneNode()
{
	if (IsVisible)
		SceneManager->registerNodeForRendering(this);

	ISceneNode::OnRegisterSceneNode();
}


//! render

void CBillboardSceneNode::render()
{
	video::IVideoDriver* driver = SceneManager->getVideoDriver();
	ICameraSceneNode* camera = SceneManager->getActiveCamera();

	if (!camera || !driver)
		return;

	// make billboard look to camera


	core::vector3df pos = getAbsolutePosition();

	core::vector3df campos = camera->getAbsolutePosition();
	core::vector3df target = camera->getTarget();
	core::vector3df up = camera->getUpVector();
	core::vector3df view = target - campos;
	view.normalize();

	core::vector3df horizontal = up.crossProduct(view);
	if ( horizontal.getLength() == 0 )
	{
		horizontal.set(up.Y,up.X,up.Z);
	}
	horizontal.normalize();
	horizontal *= 0.5f * Size.Width;

	core::vector3df vertical = horizontal.crossProduct(view);
	vertical.normalize();
	vertical *= 0.5f * Size.Height;

	view *= -1.0f;

	for (s32 i=0; i<4; ++i)
		vertices[i].Normal = view;

	vertices[0].Pos = pos + horizontal + vertical;
	vertices[1].Pos = pos + horizontal - vertical;
	vertices[2].Pos = pos - horizontal - vertical;
	vertices[3].Pos = pos - horizontal + vertical;

	// draw


	if ( DebugDataVisible & scene::EDS_BBOX )
	{
		driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
		video::SMaterial m;
		m.Lighting = false;
		driver->setMaterial(m);
		driver->draw3DBox(BBox, video::SColor(0,208,195,152));
	}

	driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);

	driver->setMaterial(Material);

	driver->drawIndexedTriangleList(vertices, 4, indices, 2);
}


//! returns the axis aligned bounding box of this node

const core::aabbox3d<f32>& CBillboardSceneNode::getBoundingBox() const
{
	return BBox;
}


//! sets the size of the billboard

void CBillboardSceneNode::setSize(const core::dimension2d<f32>& size)
{
	Size = size;

	if (Size.Width == 0.0f)
		Size.Width = 1.0f;

	if (Size.Height == 0.0f )
		Size.Height = 1.0f;

	f32 avg = (size.Width + size.Height)/6;
	BBox.MinEdge.set(-avg,-avg,-avg);
	BBox.MaxEdge.set(avg,avg,avg);
}


video::SMaterial& CBillboardSceneNode::getMaterial(u32 i)
{
	return Material;
}


//! returns amount of materials used by this scene node.

u32 CBillboardSceneNode::getMaterialCount() const
{
	return 1;
}


//! gets the size of the billboard

const core::dimension2d<f32>& CBillboardSceneNode::getSize() const
{
	return Size;
}


//! Writes attributes of the scene node.

void CBillboardSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
{
	IBillboardSceneNode::serializeAttributes(out, options);

	out->addFloat("Width", Size.Width);
	out->addFloat("Height", Size.Height);
	out->addColor ("Shade_Top", vertices[1].Color );
	out->addColor ("Shade_Down", vertices[0].Color );
}


//! Reads attributes of the scene node.

void CBillboardSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
	IBillboardSceneNode::deserializeAttributes(in, options);

	Size.Width = in->getAttributeAsFloat("Width");
	Size.Height = in->getAttributeAsFloat("Height");
	vertices[1].Color = in->getAttributeAsColor ( "Shade_Top" );
	vertices[0].Color = in->getAttributeAsColor ( "Shade_Down" );

	setSize(Size);
}


//! Set the color of all vertices of the billboard

//! \param overallColor: the color to set

void CBillboardSceneNode::setColor(const video::SColor & overallColor)
{
	for(u32 vertex = 0; vertex < 4; ++vertex)
		vertices[vertex].Color = overallColor;
}


//! Set the color of the top and bottom vertices of the billboard

//! \param topColor: the color to set the top vertices

//! \param bottomColor: the color to set the bottom vertices

void CBillboardSceneNode::setColor(const video::SColor & topColor, const video::SColor & bottomColor)
{
	vertices[0].Color = bottomColor;
	vertices[1].Color = topColor;
	vertices[2].Color = topColor;
	vertices[3].Color = bottomColor;
}


//! Gets the color of the top and bottom vertices of the billboard

//! \param[out] topColor: stores the color of the top vertices

//! \param[out] bottomColor: stores the color of the bottom vertices

void CBillboardSceneNode::getColor(video::SColor & topColor, video::SColor & bottomColor) const
{
	bottomColor = vertices[0].Color;
	topColor = vertices[1].Color;
}


//! Creates a clone of this scene node and its children.

ISceneNode* CBillboardSceneNode::clone(ISceneNode* newParent, ISceneManager* newManager)
{
	if (!newParent)
		newParent = Parent;
	if (!newManager)
		newManager = SceneManager;

	CBillboardSceneNode* nb = new CBillboardSceneNode(newParent,
		newManager, ID, RelativeTranslation, Size);

	nb->cloneMembers(this, newManager);
	nb->Material = Material;

	if ( newParent )
		nb->drop();
	return nb;
}


} // end namespace scene

} // end namespace irr


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
18 invités en ligne
Aucun membre connecté
RSS Feed