Advanced Irrlicht Project

A.I.P (Advanced Irrlicht Project) est la conséquence d'une réflexion commune portant sur l'évolution du moteur 3D Irrlicht. La projet A.I.P a pour but de dépoussiérer Irrlicht, et d'essayer de le redynamiser techniquement. L'objectif (sans prétentions aucunes) est donc d'essayer de redonner un second souffle à ce moteur très attachant, et de le faire évoluer au fil des mois vers un produit plus performant et plus avancé technologiquement. Ce projet communautaire parallèle est maintenu par des passionnés qui n'ont qu'un seul objectif, se faire plaisir, tout en fournissant un moteur à la hauteur des attentes de tous ceux qui cherchent un bon outil de développement 3D, simple, efficace et léger.


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AdvancedIrrlichtProject0.zip
Version globale : 1
FichierDescription des modificationsVersionTailleMembreDate
./aip/1.8aipmod/source/Irrlicht/Irrlicht-gcc.cbpSupprimé DX8 et OctreeSceneNode du projet, supprimé les scripts post-build non-adaptés à la hiérarchie. Linux pas testé.149.1 KoTUpac26-01-2011 00:30:53

1.8 /source / Irrlicht
aesGladman
zlib
MacOSX
lzma
libpng
jpeglib
bzip2
Irrlicht.rc
SConstruct
Irrlicht7.1.vcproj
Irrlicht_mobile6.sln
Irrlicht9.0.suo
Irrlicht10.0.vcxproj
Irrlicht.aps
Irrlicht8.0.vcproj
source.txt
Irrlicht_xbox.sln
Irrlicht.dev
Irrlicht8.0.sln
Irrlicht9.0.vcproj
Irrlicht_mobile6.vcproj
Irrlicht7.1.sln
Irrlicht_xbox.vcproj
Makefile
Irrlicht-gcc.cbp
Irrlicht10.0.vcxproj.filters
builtInFont.bmp
Irrlicht9.0.sln

Envoyer
Description de la modification:


PROTOTYPES DEFINITIONS
CAttributes.h
CWriteFile.h
CAttributeImpl.h
CMetaTriangleSelector.h
CGUIScrollBar.h
BuiltInFont.h
CDefaultGUIElementFactory.h
ISceneNodeAnimatorFinishing.h
CGUIFont.h
CParticleMeshEmitter.h
CSoftwareTexture.h
CParticleAnimatedMeshSceneNodeEmitter.h
CGUITreeView.h
CImageLoaderPSD.h
CNullDriver.h
CSceneNodeAnimatorFlyCircle.h
COCTLoader.h
COBJMeshWriter.h
CImageWriterPPM.h
CTarReader.h
Octree.h
COctreeTriangleSelector.h
CIrrDeviceWin32.h
CSoftware2MaterialRenderer.h
CGUIComboBox.h
COpenGLShaderMaterialRenderer.h
CParticlePointEmitter.h
CSceneNodeAnimatorCameraMaya.h
CSceneNodeAnimatorRotation.h
CShadowVolumeSceneNode.h
CSceneNodeAnimatorCollisionResponse.h
CPLYMeshWriter.h
CGUIButton.h
COpenGLMaterialRenderer.h
CGUITable.h
CParticleScaleAffector.h
CSoftwareDriver2.h
IBurningShader.h
S4DVertex.h
CTriangleSelector.h
CMeshCache.h
CColladaFileLoader.h
CIrrDeviceStub.h
CSoftwareTexture2.h
CGUIImageList.h
CImageWriterJPG.h
CZBuffer.h
CBillboardSceneNode.h
CFileList.h
CImageWriterBMP.h
CAnimatedMeshMD3.h
wglext.h
CVideoModeList.h
CReadFile.h
CBSPMeshFileLoader.h
CMeshSceneNode.h
CPakReader.h
CGUIListBox.h
IImagePresenter.h
CIrrDeviceSDL.h
IZBuffer.h
CMS3DMeshFileLoader.h
CImageWriterPSD.h
CFPSCounter.h
CGUIMessageBox.h
dmfsupport.h
CImageLoaderPNG.h
CSceneManager.h
glxext.h
CGUISkin.h
CImageWriterTGA.h
COpenGLExtensionHandler.h
CGUIMenu.h
CCameraSceneNode.h
CD3D9HLSLMaterialRenderer.h
CParticleGravityAffector.h
COBJMeshFileLoader.h
CParticleBoxEmitter.h
CImageLoaderPCX.h
CXMeshFileLoader.h
CImageLoaderRGB.h
CDefaultSceneNodeFactory.h
SoftwareDriver2_helper.h
CQ3LevelMesh.h
CSceneLoaderIrr.h
CMemoryFile.h
CLMTSMeshFileLoader.h
CGUIImage.h
CWaterSurfaceSceneNode.h
CTriangleBBSelector.h
CXMLWriter.h
CGUIStaticText.h
CIrrMeshWriter.h
COpenGLParallaxMapRenderer.h
CImage.h
CTimer.h
CGUIInOutFader.h
S2DVertex.h
CGUIContextMenu.h
CGeometryCreator.h
CBoneSceneNode.h
CParticleCylinderEmitter.h
CMD3MeshFileLoader.h
CParticleFadeOutAffector.h
CGUIEditBox.h
IDepthBuffer.h
COgreMeshFileLoader.h
CD3D9Driver.h
CParticleSystemSceneNode.h
CGUITabControl.h
CGUIFileOpenDialog.h
CTextSceneNode.h
CGUISpinBox.h
CSTLMeshWriter.h
CImageWriterPNG.h
CMY3DHelper.h
CCubeSceneNode.h
CIrrMeshFileLoader.h
CWADReader.h
CD3D9Texture.h
CImageLoaderTGA.h
CGUIColorSelectDialog.h
CTRTextureGouraud.h
SoftwareDriver2_compile_config.h
CSkinnedMesh.h
CGUICheckbox.h
CParticleRotationAffector.h
CGUIWindow.h
COSOperator.h
CNPKReader.h
CEmptySceneNode.h
CColladaMeshWriter.h
COpenGLDriver.h
CVolumeLightSceneNode.h
CXMLReader.h
CIrrDeviceConsole.h
C3DSMeshFileLoader.h
CColorConverter.h
CSceneNodeAnimatorFlyStraight.h
CAnimatedMeshMD2.h
glext.h
IAttribute.h
CGUIEnvironment.h
CLightSceneNode.h
CIrrDeviceLinux.h
CLWOMeshFileLoader.h
CFileSystem.h
CLogger.h
CSkyBoxSceneNode.h
CD3D9ShaderMaterialRenderer.h
CLimitReadFile.h
CD3D9ParallaxMapRenderer.h
CBlit.h
CDepthBuffer.h
CImageLoaderBMP.h
CSceneNodeAnimatorTexture.h
CImageLoaderDDS.h
CD3D9NormalMapRenderer.h
CTerrainTriangleSelector.h
CDMFLoader.h
CSoftwareDriver.h
CImageLoaderWAL.h
CSphereSceneNode.h
CB3DMeshFileLoader.h
CMountPointReader.h
CSkyDomeSceneNode.h
COpenGLSLMaterialRenderer.h
ITriangleRenderer.h
CSceneNodeAnimatorCameraFPS.h
CIrrDeviceWinCE.h
CIrrDeviceFB.h
CMY3DMeshFileLoader.h
CParticleRingEmitter.h
CSTLMeshFileLoader.h
CCSMLoader.h
CDefaultSceneNodeAnimatorFactory.h
CGUIModalScreen.h
CAnimatedMeshHalfLife.h
CParticleAttractionAffector.h
COpenGLTexture.h
CImageLoaderJPG.h
CXMLReaderImpl.h
CAnimatedMeshSceneNode.h
CTerrainSceneNode.h
CImageWriterPCX.h
CMeshManipulator.h
CGUIToolBar.h
CMD2MeshFileLoader.h
COpenGLNormalMapRenderer.h
os.h
CZipReader.h
CQuake3ShaderSceneNode.h
CSceneNodeAnimatorDelete.h
CGUISpriteBank.h
CSceneNodeAnimatorFollowSpline.h
CSceneCollisionManager.h
CImageLoaderPPM.h
CD3D9MaterialRenderer.h
CGUIMeshViewer.h
CPLYMeshFileLoader.h
CParticleSphereEmitter.h
CDummyTransformationSceneNode.h
resource.h
CImageLoaderPSD.cpp
CTRTextureLightMap2_Add.cpp
CTRTextureLightMapGouraud2_M4.cpp
CImageLoaderPNG.cpp
CAnimatedMeshMD3.cpp
CGUIButton.cpp
CTRGouraudAlphaNoZ2.cpp
CXMLWriter.cpp
CGUIStaticText.cpp
CGUIEditBox.cpp
CPLYMeshWriter.cpp
COBJMeshWriter.cpp
CTRTextureGouraud2.cpp
CXMeshFileLoader.cpp
CGUIListBox.cpp
CGUIComboBox.cpp
CSceneNodeAnimatorCameraFPS.cpp
CGeometryCreator.cpp
CGUIScrollBar.cpp
CSoftwareDriver2.cpp
CTRTextureGouraud.cpp
CD3D9ParallaxMapRenderer.cpp
CSoftwareTexture.cpp
CLightSceneNode.cpp
CImageWriterBMP.cpp
CIrrDeviceConsole.cpp
CTRTextureGouraudNoZ.cpp
CD3D9Texture.cpp
CTextSceneNode.cpp
CGUIInOutFader.cpp
CGUIEnvironment.cpp
CTerrainSceneNode.cpp
CImageLoaderJPG.cpp
CColladaFileLoader.cpp
CLMTSMeshFileLoader.cpp
CColladaMeshWriter.cpp
CGUIColorSelectDialog.cpp
COCTLoader.cpp
CSceneCollisionManager.cpp
CParticleRotationAffector.cpp
COpenGLTexture.cpp
CTRNormalMap.cpp
CBoneSceneNode.cpp
CIrrDeviceLinux.cpp
CTRTextureLightMap2_M2.cpp
CZBuffer.cpp
CTRTextureFlat.cpp
CSceneNodeAnimatorFollowSpline.cpp
CImageWriterJPG.cpp
CTRFlat.cpp
CFileList.cpp
CLimitReadFile.cpp
CVolumeLightSceneNode.cpp
CTRGouraudAlpha2.cpp
CSceneNodeAnimatorCollisionResponse.cpp
CTRGouraud2.cpp
CTRTextureGouraudVertexAlpha2.cpp
CParticlePointEmitter.cpp
CTRTextureLightMap2_M4.cpp
COpenGLSLMaterialRenderer.cpp
CTRGouraud.cpp
CFPSCounter.cpp
CAnimatedMeshMD2.cpp
CMeshCache.cpp
CShadowVolumeSceneNode.cpp
CSceneManager.cpp
CD3D9ShaderMaterialRenderer.cpp
CGUIFileOpenDialog.cpp
CParticleGravityAffector.cpp
Irrlicht.cpp
CSceneLoaderIrr.cpp
CBSPMeshFileLoader.cpp
CGUIModalScreen.cpp
CGUITabControl.cpp
CGUIFont.cpp
CSceneNodeAnimatorCameraMaya.cpp
CAnimatedMeshSceneNode.cpp
CIrrMeshFileLoader.cpp
CDummyTransformationSceneNode.cpp
CDefaultGUIElementFactory.cpp
CParticleAttractionAffector.cpp
COpenGLParallaxMapRenderer.cpp
CImageLoaderBMP.cpp
CSkinnedMesh.cpp
CParticleAnimatedMeshSceneNodeEmitter.cpp
irrXML.cpp
CTRStencilShadow.cpp
CMetaTriangleSelector.cpp
CCubeSceneNode.cpp
CLogger.cpp
CAttributes.cpp
CGUIImageList.cpp
CTRTextureGouraudWire.cpp
CGUISpinBox.cpp
CIrrMeshWriter.cpp
CParticleFadeOutAffector.cpp
CTRFlatWire.cpp
CGUITreeView.cpp
CTRTextureGouraudAddNoZ2.cpp
CTRTextureGouraudAlphaNoZ.cpp
CIrrDeviceWinCE.cpp
CIrrDeviceFB.cpp
CImageLoaderPPM.cpp
COpenGLExtensionHandler.cpp
CCSMLoader.cpp
CMeshSceneNode.cpp
CImageLoaderTGA.cpp
CB3DMeshFileLoader.cpp
C3DSMeshFileLoader.cpp
CSphereSceneNode.cpp
CDefaultSceneNodeAnimatorFactory.cpp
CTRTextureGouraudAdd.cpp
CImageWriterTGA.cpp
CSoftwareTexture2.cpp
COpenGLNormalMapRenderer.cpp
CEmptySceneNode.cpp
CDepthBuffer.cpp
CPakReader.cpp
CMemoryFile.cpp
CQuake3ShaderSceneNode.cpp
CWaterSurfaceSceneNode.cpp
CNPKReader.cpp
CImageWriterPSD.cpp
CParticleScaleAffector.cpp
CTRTextureLightMap2_M1.cpp
CReadFile.cpp
CTerrainTriangleSelector.cpp
CParticleSystemSceneNode.cpp
CGUIToolBar.cpp
COpenGLDriver.cpp
CMeshManipulator.cpp
COgreMeshFileLoader.cpp
CBillboardSceneNode.cpp
CSceneNodeAnimatorDelete.cpp
CIrrDeviceStub.cpp
CParticleCylinderEmitter.cpp
COSOperator.cpp
CMY3DMeshFileLoader.cpp
CMS3DMeshFileLoader.cpp
CMD3MeshFileLoader.cpp
COctreeTriangleSelector.cpp
CTRTextureFlatWire.cpp
CImage.cpp
CImageLoaderWAL.cpp
CTriangleSelector.cpp
CParticleBoxEmitter.cpp
CGUISkin.cpp
CGUIMessageBox.cpp
CTRTextureGouraudNoZ2.cpp
CTRTextureDetailMap2.cpp
CFileSystem.cpp
CD3D9Driver.cpp
IBurningShader.cpp
CTRTextureBlend.cpp
CImageWriterPPM.cpp
CGUIImage.cpp
CSceneNodeAnimatorFlyStraight.cpp
CImageLoaderDDS.cpp
CVideoModeList.cpp
CTRTextureGouraudAdd2.cpp
CImageWriterPCX.cpp
CMD2MeshFileLoader.cpp
COpenGLShaderMaterialRenderer.cpp
CCameraSceneNode.cpp
CTarReader.cpp
CSceneNodeAnimatorTexture.cpp
CGUIContextMenu.cpp
CIrrDeviceSDL.cpp
CIrrDeviceWin32.cpp
CParticleMeshEmitter.cpp
CSceneNodeAnimatorRotation.cpp
CImageWriterPNG.cpp
CTriangleBBSelector.cpp
CSkyBoxSceneNode.cpp
CTRGouraudWire.cpp
CZipReader.cpp
CWADReader.cpp
CPLYMeshFileLoader.cpp
CXMLReader.cpp
CSkyDomeSceneNode.cpp
CTRTextureWire2.cpp
CQ3LevelMesh.cpp
CParticleSphereEmitter.cpp
CD3D9NormalMapRenderer.cpp
CD3D9HLSLMaterialRenderer.cpp
COBJMeshFileLoader.cpp
CGUITable.cpp
CImageLoaderPCX.cpp
CLWOMeshFileLoader.cpp
CDMFLoader.cpp
CColorConverter.cpp
CGUISpriteBank.cpp
CGUICheckbox.cpp
CGUIMenu.cpp
CNullDriver.cpp
CMountPointReader.cpp
CSoftwareDriver.cpp
CGUIWindow.cpp
os.cpp
CSTLMeshWriter.cpp
CSceneNodeAnimatorFlyCircle.cpp
CDefaultSceneNodeFactory.cpp
CParticleRingEmitter.cpp
CAnimatedMeshHalfLife.cpp
CTRTextureGouraudAlpha.cpp
CGUIMeshViewer.cpp
CWriteFile.cpp
CBurningShader_Raster_Reference.cpp
CImageLoaderRGB.cpp
CSTLMeshFileLoader.cpp


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